Saturday, October 16, 2010

chalk game analysis

1.I found this game to be very enjoyable to play because of its unique spin gameplay elements of the implementation of of chalk in a "kirby and the canvas curse"or a "Max and the magic marker" style. However the learning curve can be considered rather steep especially if you only have a sub optimal mouse in your possession. As with my first attempt I tried to play with my mac's touchpad and got my butt kicked. Even then it requires fast reflexes and exceptional dexterity. Difficulty aside It was enjoyable to reach the end of the level and have a sense of accomplishment.
2.The games replay value is moderate because of its' main gameplay mechanic of drawing to battle enemies, clear obstacles, and solve puzzles often all at the same time. I feel that if this game was ported to the DS (like many other internet games) and would sell fairly well. As log as the game's controls were slightly improved as I fund it slightly difficult to master.
3.The game was entirely gameplay driven as there is no story to be found with no explanation of your main goal. Aside from the obvious goal of making it to the end of the level and since the stage is constantly in motion thats not hard to figure out there is no dialog in the game and no explanation of the character or the creature she follows, I can't even tell you what her name is. As it goes for most internet games you don't play them for an in depth story you play them for a distraction through entertaining and captivating gameplay.
4. The game devotes its' art style to the theme of a chalk board to the main game play. It does this through a limited and simplistic color sceme the colors it used where white,yellow,green,blue,purple,and red on a black backdrop. As if the game was taking place on a chalk board with a small assortment of colored chalk. I my opinion The game could of used a more prevalent chalk texture. The music didn't stick out for me in part that the music didn't sound very unique, and also how distracted you are while playing it. However one sound effect I enjoyed was when you clicked down it made a sound of a piece of chalk hitting a chalk board this one sound effect contribute drastically to the the whole style of the game.
5.The games controls was where it it got very good scores in my opinion the you control your character through the simple WASD key setup. However the game's main element was that at any time you could click your mouse on the screen and draw a line. The game felt smooth to play for the most part. drawing the line had trouble on some occasions. From the scrolling environment to the scores, health and bosses it  felt like an arcade game with a twist.
6. One feature I really enjoyed was how the use of a line of chalk to interact with the game level. Obstacles could only be eliminated by drawing a line over all points on that obstacle. Enemies in the game shoot at you and you defeat them through drawing a line from the bullet to the enemy to deal damage. There's more but implementing these at faced paced succession and sometimes at the same time is where the real challenge comes from and for the most part it's enjoyable.
7. The mechanic that I would change would have to be that the time to draw the chalk line would be extended because on several occasions the I couldn't complete the line to destroy an obstacle and the line ran short because I really couldn't  control the chalk as well as I should have. If this change was made it would not change much but it would make many attempts more successful. This would not be an issue if this was ported to the DS.
8. My Score of this game is 7 out of 10 because it was a unique game with a arcade scroller theme where you didn't simply use a lazer to kill your opponent. It lost points however  because it needed a small amount of refinement so that the line you draw responds almost all the time. Also the skill level is difficult to master if you havent learned to draw with your mouse. All in all a fun game that you'll probably revisit once or twice for the challenge.

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