Saturday, October 16, 2010

GameMechanics Examined

I felt that the article raised an interesting and what I believe to be all to true to an extent. How that too many gameplay mechanics would overcomplicate the game for the players. Once again game design returns to the acronym KISS: Keep, It, Simple, Stupid. This applies that the less gameplay elements there are the easier it is for the player to pick up and play and understand. It's also more likely that the mechanics will appear cohesive and more identifiable to the game. If those few game mechanics are done well and all apply to each other  to create the feel of the game for the player and enjoy it.

No comments:

Post a Comment