Saturday, September 18, 2010

Chapter Two Book Work

Question 3

Development restrictions can be a game developers nightmare, you have to decide what forms of decisions you should make in order to keep the game development flowing and on time. I will have two examples my first lack of time. It is crucial for a developer to be ambitious but not all ideas can be used in the final cut features might take to long to test or design and must be scraped I have read about several times in several games that had an entire extra section of a game and had to completely a bandon it because of time. For my second example would be issues with intellectual property when you are designing a licensed game  the owner of the intellectual property will have a say in the development this could cause months of development to be quickly flushed down the drain. Or something might need to be added quickly and you'll have to figure out a way to implement it in the game without it sticking out amongst the more polished features.

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