Saturday, September 18, 2010

High concept (rough)


Working Title: Mech Card Game
A fully customizable card came that involves strategy and allows players collect and construct decks to crush their friends. The Mech Card Game allows a player to build and customize his own mech to fight one or more opponents.  This game is made to be easy to pick up and have a newcomer pick up strategy and create a deck that is both fresh and affective.
Gameplay basics
I.             This game can be played with two or more players.  The concept of the game is to create a robot warrior of his choosing and battle against his opponents.  The strategy comes into play with the types of cards, which can allow the player to strategize differently to win a game.
There are four types of cards:
·      Offensive cards: Which consist of mainly weapons to attack the other opponent.  These cards will generally be equipped to a player’s mech
·      Defensive cards: Which consist of armor and deterrents from opponents’ attacks.  These cards are also equipped to a player’s mech
·      Environmental cards: These are universal cards that create a dynamic setting, and have different effects on all players currently playing.  As such, the cards have a variety of effects for a certain amount of time.
·      Utility cards: These consist of cards that have a wider range of effects when being equipped to a player’s mech.  An example of this effect is cards that can affect a mech’s “speed” or a players’ amount to play more cards before the end of his turn.
The characteristics of these cards can vary between:
·      Amount of “time” it takes to equip the card
·      The “size” of the card, which comes into player when equipping a mech)
·      Miscellaneous special effect
·      Amount of attack/defense points.
·      Durability/Entropy before the weapon is destroyed.
II.             Before the beginning of the game, a player creates a 60-card deck, 10 of which consist of environmental cards.  These cards are shuffled into the other player(s) environmental cards.  The card from the top of that stack is revealed before anyone starts his turn.
A player draws 5 cards after shuffling his deck.  It is up to the players to decide how a person goes first, i.e. drawing straws or flipping a coin.
The player then has five spaces to equip his mech:
·      2 Offensive spaces
·      2 defensive spaces
·      1 Utility space
·      1 Universal space, which can be an extra Offensive, Defensive or Universal card, however this space is limited and only certain cards can be placed in this position.
A player starts with 100 hit points and 5 units of time.  It takes 5 units of time to attack one opponent.
The game is won when opponents’ hit points reach zero or less.
Conclusion
The 
Mech Card Game can offer a casual and/or complicated environment that when being played can customize and strategize the game experience as well as spend time creating his deck for future games.
Being that this is a card game, there is a pretty high learning curve, especially for those who come cold to the card game genre in general.  Being compared to other games, this can be considered simple in this genre.  Ultimately the production of this game should be focused on an Occam’s Razor mentality where there is no need for over complication but still allowing the creation of cards that have a high amount of customizability.

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