Saturday, November 13, 2010

Character Design Revised

>A character can't stand by itself when it comes to video games. The effectiveness of a character in a certain environment depends greatly on if the environment matches. Say for example say in the game Assassins Creed 2 what if they had used the same model from the first. notice that most of the setting in the second game is much later in history. The character designers had to redesign the Assassin's outfit to better match the renaissance area along with more advanced skills. The Assassin has more abilities to interact with other characters than in the second game, as the culture's social structure in renaissance Italy. Your character can now hire a doctor, mercenaries, thieves, and courtesans for that little extra distraction. When the character matches the environment he is in the player is able to immerse themselves into the game.
>Now say that the character from Assassins Creed 2 was placed in the environment of Assassins creed 1. The character would not only stand out from the crowd with his intricately designed armor, a product of the renaissance the player would take notice and it would make the experience less believable. Lets not forget that one important aspect of Assassins Creed is its stealth. To make the character fit in with the environment they would have to make his out foot simpler to match the time the characters racial descent would probably also have to change.

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